There's zero relation to wall clock time.Īdding just a bit of code to the patch would force the texture to be rechecked (we recheck when we have a specific range of the dcache flushed. It's based on an exponential backoff and only checked when the texture is actually used.
It will definitely eventually fix itself, but it might take 2048 frames at most, so if you fast forward for example.įor sure there is no timer. If you are using fast forward, this will be significantly more noticeable, because fast forwarding will "bake" textures in for a lot of frames, and so it will stop checking them often for sure. Checking is very expensive, especially on mobile, and that's with a very fast (and weak) hash.
#Fix danganronpa english iso update
on December 29th, 2017 with an update patch released four days afterward. For example, if a texture remains static for several frames, it'll check it less and less often, because it seems less and less likely it will change. Super Danganronpa Another 2 The Moon of Hope and the Sun of Despair. It checks textures based on how frequently they change. Based on .Despair.Girls-CODEX ISO release:. My understanding is that the original (unpatched) game doesn't have this issue, so it might improve some ghosting on the actual PSP. But if i play the unpatch version its working is there any wrong with the ISO that i dl btw the title of that ISO is Danganronpa PSP the best i need your help i want to play this game so badly. Light color : Red, Green, Blue, Yellow, Cyan, Purple, White (can fixed one. Maybe only offer an xdelta patch to apply to a clean iso, otherwise you. If the authors of the patch add sceKernelDcacheWritebackRange(start, length) when modifying the font textures, it'll fix this. Danganronpa Korekiyo Shinguji 3D Led Anime Light Lamp Illusion Nightlights. After hm7 cancelled his project to port the translation of Danganronpa 2 from.